At the conclusion of the last battle, the Black Company find two new companions inside the monstrous inn: a half-orc cleric named Taran, and a halfing rogue named Parrim. The party gathers together and runs out of the myterious village to safety. Once safe, the two wanderers tell their story.
Taram had been sent by the elder shaman of his home village of Estol in order to find a lost amulet that was very special to the village. Parrim had simply come along fro the ride, as a mischievous trickster always looking for fun. The duo had stumbled into the house-hunters’ trap while they were returning from their expedition, amulet in tow. Luckily, the Black Company had come soon after, and rescued them before they could be digested.
The group, along with their new additions, went first to Estol to return the amulet. Parrim and Taran wanted to come with the group to assist them with adventuring, and the group accepted.
Continuing on, they eventually reached Fallcrest, to find that the vision they had in The Face in the Stone to be unture: Fallcrest was as good as ever. No fires, death, or anything unusual. All seemed well, and the group stops into their most frequented inn: The Nentir Inn. Recognizing the cloaks on their backs, multiple people came up and greeted the Black Company as they entered, hearing many tales of their deeds in Fallcrest and beyond. Although, our heroes were tired, and quickly retired to rooms, happy to sleep on real beds for once (even if the Nentir Inn has the worst arrangements in town).
In the morning, after a well deserved rest, the party was eating breakfast when the Lord Warden of Fallcrest came rushing in. Exasperated, he approaches the party. “Ahh, The Black Company!,” he says, “So long has it been since I’ve seen your faces! I understand you’ve just returned from the desert, yes?” Silently, the group nods in confrimation. “What great timing!” the warden continues, “I am in dire need of your skills. My daughter was kidnapped yesterday, and I would be forever in your gratitude if you could track down the offenders and bring her safely to me.” Having known the Lord for quite some time, the group quickly agrees to find her.
Seeking more information, they first go to the head of the City Guard, Captain Therolt.
“The only thing I’ve heard that could be related to this is the rumor of activity near the Temple of the Yellow Skulls, an old shrine in the *da fuck* Hills to the southwest.”
“Hmm,” said, “I’ve heard similar reports from a trader. He said he saw troglodytes near there too.”
“That sounds likely to me,” the Captain said, “those nasty creatures crawl all over the hills.”
TO BE CONTINUED.
- Go to Shartay’s Maps
- Get map to Tmeple of the Yellow Skull
- Shartay (old Sader) tells legend of the yellow skulls
- Go to temple
- first rooms are empty
- talk about the writing in the second room
- fight monsters